Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for feedback! If you have the time, could you try and describe how the controls "were a bit too fluid"? If you felt they should be tighter, with less sliding, or perhaps more predictable jump height? (jumping against a wall have friction, this I have fixed in my post jam version)

(1 edit)

I understand “fluid” is a bit ambiguous. I’ll try to be more specific. The opinions I write are merely my own, and the way I feel when playing. It does not mean what I say is correct by any means, so please take it with a grain of salt.

  1. The response it takes for the player to move when we click the arrows is a bit slow. It takes some time before the player get to full speed. Some more acceleration would help.
  2. The player glides a little too much for my taste when I want to suddenly move the opposite way. This is especially true when the player is mid-air.
  3. I thought I could climb the ladder if I kept holding the up arrow, but it didn’t work when I was moving forward at the same time (I had to release the left/right arrow to be able to climb the ladder.) I think this was the reason I wasn’t able to get the jumps right.

Thank you, perfect.