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(+1)

[My review looks like it's of a pre-final version, for future readers]:  Very fun game, nice job!  It was hard at first, but once I figured out the mechanics, I slowly got better and my scores gradually went up, which is a good sign for your game design.  I kept playing it to try to get better scores on the leaderboard -- so the leaderboard absolutely worked to make me want to play more.  This game has great potential, nice work. 

Can anyone out there beat Starship111's score? :)

For refining it:

1. Once I play the game, the leaderboard button no longer works (it displays a popup window with a big dump of text, and the game freezes).  If I wanted to see the leaderboard, I had to exit the game, re-enter, and push the leaderboard button before playing. 

2.  There are definitely times when the enemies come out of nowhere (seems to be from behind the orbit, though sometimes I never even see them) and end your game.  There are also times when they come in so fast from the sides that there's no hope to react.  I would suggest adjusting the range of entry points and starting speeds to decrease this -- as a player I want to feel the game is "fair" and that I have a chance to use my skill on each entry.

Nice job!!

(1 edit)

Hi! Thanks for trying the game. It is really good to hear that the game was fun to play!

Thanks for the improvement suggestions too! I managed to fix the problem with 2! All the elements come from outside of the screen and also their speed is lower to avoid situation in which is impossible to dodge. The bug with number 1 is more difficult and for now I have no idea on how to solve it. I'm using LootLocker service for leaderboard management (as suggested on the jam page) which I haven't used before. I have probably done something wrong with the setup but I'm afraid I might not be able to fix this before the jam time is over (only 2 hours left!)

I additionally, tried to make the game generally a bit easier at the beginning and also made an adjustment to scoring (player also gains point the longer they play even if they don't collect items). So there is some unfortunate inflation in you highscore. Sorry about that. But you can always try the game again to keep on top!

(+1)

Just tried it again and your changes definitely improved it-- it feels challenging but fair, nice work.  I also couldn't let Starship111 go down like that.

Good to hear! Hopefully Starship111 manages to handle the competition. Good luck!