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Sumireko gets a GUN: the movie: the game

While I think the gameplay is solid, it has a lot of imperfections and I would like to provide my comments below:

+ The enemies move too fast, are too dense and shoot too many bullets for me to kill reliably. I found that the most consistent strategy for the stage is just to play chicken and run past everything as fast as you can, making sure to collect health items along the way. You may want to reduce the number of enemies, their speed, and/or the number of bullets they shoot.

+ Why Are The Bullets Bouncing. Why Do Many Of Them Leave Light Trails Behind. The trail-leaving bullets are extremely annoying because they clutter the screen horribly - combined with how said trails just as bright as the bullet itself, dodging them becomes impossible. Doremy's third phase is just "stay in a corner, make sure a health item's there, and pray to the sages you don't die". Remove the trails and/or make them semi-transparent, as well as reduce the number of bouncing bullets in general, please!!!!

+ Sumireko gets zero invincibility frames after getting hit by a bullet. This makes it very much possible for her to bump into a bullet continuously and die (particularly noticeable in Doremy's first phase, since the bullets move slowly there).

+ Now for some positives. I like how generous the health items are, they made Doremy and the stage overall very bearable. The shoot sounds and shot particles when you successfully hit an enemy are quite satisfying. Art style is very neat, 3D graphics are simple but fitting, and the music is quite good (though you may want to revise Doremy's theme, the key change part is a bit off-pitch). 

I believe this game can be extremely intense and fun to play with some polish. For a jam entry, this is very neat!