TLDR: I like it.
1. First, I want to ask: are there any forums or sites (Patreon, Twitter, etc.) where this demo was posted? I think it is better to collect feedback and suggestions on specialized resources, where it is more convenient to view messages, and where more people can look at the product. Of course, there is always the possibility of encountering unfriendly users, but still, more audience is needed for feedback.
2. Second. Cursor. Just mirror it horizontally so that the rake handle moves to the left instead of the right, and then aiming at objects with the cursor will become a little easier. The image of the rake is much larger than the real (in the "brains" of the program) cursor, which is why it is not always comfortable to use it.
3. Now the game is not far from the concept stage, so I don’t offer anything and I don’t insist on anything - first I want to understand a little better, and only then reflect. And that brings us to the next question: I want to know if the main character can be top or bottom with every available character? If so, it would double the amount of work (obviously), and make less sense, because character preferences and personalities would matter a lot less. If we can act in a different role for each individual character, then it might be a little confusing.
I guess the author's idea is not to put the hero under all other characters in every possible way, but to show how he will adapt to the desires and cultural norms of the people around him (I personally hate both this topic and the topic of social roles, but this is my PTSD). If the character sticks to one sexual role (presumably, bottom), then in terms of a given narrative, this simplifies the task.
4. Fourth, I find some of the details of the game interesting, and I like that it starts with a nice styling in the menu, and contains original, albeit rustic, images in the interface. For example, the tractor, the barn and the book look very cute. But at this stage of development, there is no point in discussing and focusing on the beauty of the interface - all this can be easily fixed at any stage of development, because this is a general component of the game, and not some piece of story or gameplay. Although someday the interface will need a lot of improvements, because at the moment it does not match the quality of graphics and storytelling.
5. Next topic. Music: a constant melancholic melody from the beginning of the game makes it a little difficult to focus on the narrative, sometimes you need a pause and just ambient - sounds can completely (and this is not an exaggeration) change the perception of anything, especially the game. For me, the melody creates the feeling that the life of the protagonist is about to end, although the game has just begun.
I don’t know what the general idea of the game is, and why, in this era of general interest in northern culture and mythology in video games (because games about Nords, Vikings and the like have been massively released for half a decade), the author decided to turn to such a complex topic, but I don't mind because the gay-oriented ones suffer from two problems: there are very few of them compared to any other, and most of them are of poor quality. Here we see at least a good start.
Final note (OFFTOPIC). I want to note that the understanding of the term used in the title is incomplete in modern times due to insufficient knowledge of the issue. Scandinavian mythology is known mainly from two large sources and small archaeological finds that indirectly help in the interpretation of the material. In fact, among the popular ancient cultures, this one remains one of the least studied. Of course, there are those who are examined even worse, but we are not in the competition.
For example, the use of the word ERGI goes back to the Christian period of the early Middle Ages... If you understand what I'm getting at, then it is obvious that this word is colored by the influence of foreign cultures. I am more than sure that initially the Scandinavians, just like all other cultures, did not have prejudices about same-sex love, and a number of myths indicate this. If there were prejudices, then this would have been clearly stated in at least one of the two Eddas.
Let's take Judaism as an example - in the Old Testament there are no prohibitions on same-sex love. Sodom and Gomorrah were punished not for debauchery or same-sex love, but for treachery and for trying to outrage Lot's guests - so for invading private property. Another ban did not apply to men in general, but specifically to prostitutes of pagan gods, which was equated with idolatry. Moreover, the love between David and Jonathan was clearly erotic, not platonic. But there is no insult to effeminate or gay men in the Eddas, nor is there any clear indication of this in stories where only males were involved in sexual relations. ERGI is a relic of Christianization of a later period, when the Viking tribes settled among the peoples of Eurasia, adjusting to the already rooted Christian radical norms.
The reason for this perception of the word is simple. The northern peoples were perceived by the "civilized" southerners as barbaric, despite having their own culture, mythology, writing, and the like. But they were considered degenerates, and that led to prejudice that the dominance of one man over another through sexual abuse - verbal or physical - is natural for them. And so the word ERGI was demonized, when initially, most likely, it was nothing more than a petty squabble between two men who shout hurtful words at each other. Like a scream and a fight between two monkeys - we see it every day. Because of this, swear words do not become terrible lifelong curses.
Of course, this is the same insult as the others, especially in sexual terms. But the stigma is something more terrible, and I see no evidence that that Viking culture in the pre-Christian period had a prejudice against gay sex. There is no evidence.