This was superfun to play, and I love how the risk-of-rain style gameplay is integrated with your game compiling. I also love that you don't have to restart from the beginning, and that the game has this forgiving mechanic that allows you to play on an on, which is great for a gamejam. My main issue would be more feedback when hitting enemies / getting hit. Shooting at enemies doesn't feel very gratifying because nothing happens, and at one point they disappear. I want explosions!! :) :) I think even just a little flash of the sprite would help a lot to see if you hit or miss. Great stuff, really enjoyable, and the sprites and powerup icons are great.
Viewing post in Critical compiler jam comments
Yes, I do quite like Risk of Rain. And I totally agree with the juice thing. I was just running low on time and energy so I didn't polish it as much as I wanted too. But, to make up for this, I am planning to update the game when I can upload again: I will add healthbars for the enemies, a sound effect for them being hit, a death animation, and possibly a slight rebalence to make them a little less tanky.
Update: I have completed the changes and have implemented all of these things. Just waiting to upload.