Glad that you weren't scared away from implementing LootLocker and ended up finding it quite easy! We're always trying to make the process easier, so if you have any feedback or suggestions, please let us know.
Viewing post in Online Highscore Implementation (with Lootlocker) comments
Thanks for reaching out, implementation was so far quite a breeze for the very first basic steps until a guest login and leaderboard setup.
Maybe a small thing which you could look into: Having a quick way to leave feedback per documentation page would be nice.
Reason is, there is a mistake on Leaderboard Data Retrieval page and I wanted to highlight that in a simple/direct way on that page, but only can leave some good/bad feedback smileys.
Mistake is, that it lists after as an input - which seem to be outdated/not implemented that way in the latest Unity Lootlocker package and leads to a compile error: LootLockerSDKManager.GetScoreList(leaderboardID, count, after, ...)