Damn, I've payed for games that have less polish and juice than this. Visuals and sound are spot on. UI and vfx are subtle and well integrated. Looks very professional for a game made in such a short time. The mechanic with the magnet is simple but cool. My only critiques are that
- the wall jump felt a little off. It would go either super high if you got momentum or fall flat if you try to save from falling down
- There is no way to come back after having too little ammo in a level and sometimes it seems random how much you lose drop (or it's at least not communicated well enough)
- I didn't realize I am supposed to shoot the door at first and got stuck for a solid minute.
Reaaally good game regardless, good job