Nice art and excellent work on the minimap!
It froze for me early on, but may have been the crappy computer I'm on, so I definitely won't hold it against you ;)
The game is not very optimized tbh.
Every single 16x16 tile is a gameobject.
I had to do it like this because of the way the Procedural generation works.
I might be able to make it a bit more 'bad computer' friendly by making every tile just one big sprite
Ahhh, I'm hoping ECS will make this easy someday. That does sound like a challenging technical problem.
I feel like there might be a way to generate tilemaps at runtime, then use a composite mesh. Maybe something like this ?
yeah, that is possible.
but I am using a script that I want to be able to use for both 2D games and 3D games