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cool concept but it really needs a smoother difficulty curve. It's a lot of information at first and immediately thrown into what looks like a pretty large obstacle. I didn't get far at all, even though I was intrigued by the concept. I think it would help a lot for less skilled players if you started with some really small levels, like- 2 state changes max. Really simple little challenges to get your players used to controlling this being. 

Hey thank you so much for playing the game! We don't believe in curves and we created the game with the vision of making it difficult right from the start! But once you understand how to do the first part it's almost an autorun and that first part we consider it a tutorial to understand the various basic things!

Yeah, the beginning was supposed to be the tutorial but we totally failed in our attempt to make it easy! 🤣