This was really neat! loved the ground pound mechanic and how it was integrated into the level design, I think the randomised level entrances/exits got a bit weird with popping out of one way walls and such but I had a good time piecing together the layout each new run!
Thanks! Yeah, the one way walls and stuff were a trade off I had to make for the game being playable by the jam deadline - not intentional design. I'm currently working on updating the game (and plan to do so for a while), and I have pretty much sorted those problems out so you'll be able to make a more logical mental map of the layout. Depending on when I put the finishing touches on the update, you should expect to see that update sometime in the next 24 hours.