To Devon9141,
Since beating math on braniac with Albert grants no achievement, I need to know the best strategy to win in alpha 0.0.9., because you're the only one to have ever beaten it without using the wastebasket/misplaced door glitch to do it, and also you've beaten it several times already. Things I need to know are:
. Which direction should I head after solving the first notebook?
. Do I need to visit Mr. Mix only once, or never, and if I do need to, then when?
. What items should I have in each of my slots at a time?
. Are there any specific classrooms in some corridors that I should skip and come back to them later?
. How do you normally find the time to solve each of the first 7 notebooks on time on a calculator without Viktor cornering you so fast, or having Mr. Mix's patience depleted by that time?
. If I'm following the path correctly, when should I stain Viktor to get him away and when should I juke him instead?
. How can I solve the final notebook with a calculator if the equations are too long and complex, and if Viktor is already too fast on braniac, even with the magnet door? By the way, the final notebook is now relocated back to the first classroom.
It would also be nice if you uploaded your math level map with lines and arrows guiding the player to what corridors to follow in order. Two more questions, did you ever use the gas mask to complete any of your runs, and can the gas mask be used to trick Viktor in this build?