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Ah that's such interesting feedback! 

I actually had a shift-for-run mechanic in an earlier version of this game, but my pinky was getting tired from holding shift through every playthrough and I was like "who would walk when they can run, right?"

Based on your feedback, I'm thinking this is probably an example of overfitting the game to my own preferences-- maybe the way to handle this in a real game would be to create  an "always running" user setting. Or just slow down the move speed a bit.

Anyways I'm so glad you liked it, and thank you for the kind words!