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Seeing how intrigued mentioned basically all I had to say, but better, theres not much left to say.
he even mentioned the thing were, if you stand in a corner and jump, it performs a wall jump; when in fact you only want to jump up.
so you always need to keep a tiny distance from the wall so you can jump straigth up.
little annoyance, nothing more.

but good game nonetheless, in a way it reminded me of celeste (was that it's name?).
a game I will never play cause super precise dash-jump combos arent my thing but in a short metroidvanis like this I can deal with it :-)

difficult curve, sure, you either manage to do these jump dash-wall jump combos or you die trying.

since I am used to platformers and metroidvanias, wasnt much of a big deal (aside from difficulites caused by the kind of sloppy movements themselves, as mentioned).


good game, despite the bashing sounding critizism.
if it wasnt good I wouldnt even leave a comment :-)

(+1)

Thank you for the criticism. I plan on doing a overhaul of the game to make the game feel a lot better, I dont have a lot of experience programing so critique is helpful. Also you indeed got all the secrets lying around, and celeste was my main inspo for this game.  (Momodora also but thats less obvious.)
thanks for commenting!