Thanks, I had a lot fun design levels around the concept.
In terms of the guiding part there actually is. It’s on level 3. I intentionally left a ‘guide’ out of that level (at least at first) as I wanted players to figure it out by themselves. However if the player is stuck for more than ~15 seconds, an arrow will appear to ‘guide’ the player and teach them about the warp tunnel’s feature.
Thanks for playing and sharing your feedback :)