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Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 4.100 | 4.100 |
How Fun | #3 | 4.100 | 4.100 |
Overall Performance | #3 | 4.200 | 4.200 |
Audio | #7 | 4.033 | 4.033 |
Quality | #8 | 4.067 | 4.067 |
Theme + Challenges | #16 | 3.900 | 3.900 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Dev Experience?
11 Months
Social Media?
https://twitter.com/actuallyKron
Selected Challenges!
none :(
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Comments
Only got to play it now. Good fun, very exciting, and also very unique.
P.S: I'm horrible at puzzlers even tho' I developed one, I couldn't for the life of me finish L11.
Great work! I was able to beat it with 50 deaths and collecting all the golden squares. Only real complaint is that I couldn't use the Dpad on the controller.
Thanks for playing! :)
I’ll for sure update the game to add Dpad support after the jam ends, thanks for the feedback :)
YOU GOTTA BE KIDDING That felt like 50 levels! XD
Amazing platformer game! Loved it, didn't get bored even a little.
Well done!
Glad you had fun playing and not a bad score either!
Really amazing game!! Great levels. Good Music.
1 bug I found. You get stuck in disappearing platforms sometimes.
Overall great game!
Thanks!
And yes, sadly I run out of time to work on the game and as it wasn’t super game breaking I decided just to leave it however I do plan to fix this in the future! :)
Fun game and great music!
Thank you :)
I think this is definitely my favorite game from the jam!
It looks and sounds clean and polished, fits the minimalistic them, runs smooth, has a lot of small details, it got a problem-solving aspect, the skill and speedrun aspect, cool and unique gameplay concepts (like the warping), and the different game mechanics are cleverly presented to you!
During my playthrough, I did not encounter any issues! Just to say something in addition to the praises (XD) I point out the only tiny ones (the first literally tiny, at 1-2 pixel scale XD): 1) the text "STX: ..." has like 1-2 pixel cut from the top (the fact that I'm writing this makes it clear how well this game was made); 2) (this is can be intended and most probable you already noticed) the player-block can snap in a quite strange way on the activated/inactivated platforms if player-block is crossing the platform in the activation moment (the snap stood out because everything else is so smooth)
Really nice job! Keep up the great work!
Thanks for playing and thank you for the all the feedback and praises! :)
I’ll look into fixing these bugs when I update the game, sometime after the Jam ends.
The game is fun, even though i die a lot :)
Appreciated from start to end. Nice credits at the end!
Thank you! :)
Great game! Some real good level design using warping from one screen edge to the other, especially with the optional challenges. Some of the optional ones I had no idea how to get.
I think maybe if the collision boxes for the spikes was a little clearer it'd be helpful, sometimes you have to jump and land between or right next to spikes and it's a little tough to tell where you die.
Thanks!
Admittedly the collision boxes for the spike aren’t 100% accurate to the actual sprite. This would probably be something I’d change if I decided to update the game. Thanks for your feedback :)
Great level design ^-^ such a cool experience good job <3
Thanks :^)
Yo! Nice concept I really like it when developers play with the boundries of the level! Love the flow of the physics as well! the only thing I'd say would be that sometimes you can guide the player in the beginning in order to make the player undertand that if you go to left you will pop out on the right side for example.
Thanks, I had a lot fun design levels around the concept.
In terms of the guiding part there actually is. It’s on level 3. I intentionally left a ‘guide’ out of that level (at least at first) as I wanted players to figure it out by themselves. However if the player is stuck for more than ~15 seconds, an arrow will appear to ‘guide’ the player and teach them about the warp tunnel’s feature.
Thanks for playing and sharing your feedback :)
Great platform with cool mechanics! keep up the great work!
Thank you. :)
Smooth effect animations! Good platformer!
Awesome work! It had a good level of difficulty making it challenging but not impossible. The levels were nicely done with some precise jumps and timing. I liked the nice detail with of the cube bouncing animation to make it feel more responsive. The BGM was cool too!
The little jumping animations were a nice touch! I really enjoyed the music for this one made my brain go brr. Good game!
Thanks for playing! The music was made by my friend so I’ll be sure to tell him know.
Brain go brr is the highest form of praise I could possibly wish for. Thanks for enjoying the game and my music!
Super fun! The screen wrapping was a nice touch and the levels increased in difficulty very nicely!
That was awesome. I really like the music, and the off screen puzzle element is pretty fun. Also liked the main menu at the beginning of the game and how you go into the game so quickly also the immediate respawn is cool. I had fun playing it!
Glad you had fun playing!
I like the teleportation mechanic when going off the screen. This mechanic made it from a normal game to a good game
I agree, that mechanic was one of the first things I did in the game and I’m so glad I did. It also allows for players to complete levels in a bunch of different ways which is always cool to see.
Glad you liked the game :)
Very good game! The controls are smooth, the art is on point and it feels really good! Good job!
Thanks :)
Time - 21:42
Deaths - 149
Jumps - 546
Gold Squares - 20/20
This is my favorite entry into the jam so far. Controls are excellent, it is visually cohesive and the iteration loop is very snappy. Reminds me of playing Celeste in many ways.
Not a bad score!
Thanks for playing and checking out the game!