It's all around ok and i like the level. The character however... Yikes. The player can stick to walls and i can get you in situations where you have to get hit by something to get out, even by a tiny ledge! The grapple is ok but feels more like a launching tool, it just sends me up and can screw you over in many areas if your not careful, not too many but enough. The grapple doesn't even come out most of the time for some reason. Many levels can be cheesed with the grapple as well as the boss. It took me a while to find out what to do in the boss level and can be defeated easily. The health that carries over from level to level is annoying and you might as well kill yourself before continuing.
I do go harsh on games i enjoy so take most of what I said with a grain of salt but here is what affects the game the most:
- The player - mainly hit boxes (The player is pretty polished though good job)
- The game type (i didn't mention this but the game feels like a wanna be fast pasted action with slow pasted platformer maybe add simple power-ups like run speed?)
- The Cheese-ability of the game
- The grapple (Honestly it could be just me -\_(-_-)_/- )