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(+1)

If you hold the mouse click, the tongue stays out. I’m not sure what the events are in Unity but i think an onmousedown event would work better in case of a slow click, instead of onmouseup.

It seems that you don’t need to aim the tongue, just click on the correct sprite. If you continue this or do something similar, may i recommend having the tongue go where the click was and then testing the end of the tongue on a sprite to see if they got it.

Cute game though.