This was cool!
I'm not sure whether I was intended to grab a second battery from my own pod or not, but I did enjoy that there were multiple paths that I could take through the game.
I encountered some jankiness where the camera could become offset from the player position when toggling crouch on or off while moving. If you are using Tween.interpolateProperty() to move the camera transform, it might be better to use interpolateMethod() so that you can update relative to the player's current position every time the Tween ticks.
The ending that we have here felt a little abrupt, but I think it works well as a vignette that leaves room to imagine further adventures. If you do end up developing it into something bigger, I'd be love to play more.