Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

This is fun! I've spent a bit too much time playing it :D

I'm glad that you were able to come up with a name that makes use of the obstacle shapes. Way back when you shared your very first video in Discord, "CUDA" was what I was thinking. "DODGE" is perfect, though!

I found myself wishing that I could hold shift to rotate the obstacles faster, particularly some of those D pieces when the alignment of two in a row wasn't good for easily making it through.

I ended up compiling from source myself, since my distro uses GLIBC 2.34 and this requires 2.35. In general, it's probably best to build against whatever Debian Stable uses (at this time, that's 2.31) for the broadest reasonable compatibility.

Would love to play a slightly bigger game based on this, which had levels with alternate obstacles types and music.