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Yeah that's a great note, and thank you for playing it multiple times I'm so flattered!

I originally had him move slower, and some of the rooms are tuned for this, so they feel super easy now since you can just sprint through them.  I usually tune the game at my skill level, then, (figuring I'm disproportionately good from endless playtesting) I increase some of the main parameters by 2x (speed, health) for lower-skill players. I'd always prefer to to widen the group of people who could enjoy the game, even if it makes it too easy for us pros ;) 

Maybe having a "difficulty setting" that just reduces speed and health could've accommodated the best of both worlds here, though.


(Also, reading about it, I think you're right that 'non-euclidean' is probably not the right word. Sure sounds smart though, hehehe) 

Yeah, that's why you should playtest on different people each time. But time is low, and what is jam but a playtest, right?)

100%, exactly