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Having to move my way through some sort of multi-dimensional dungeon was really interesting (even if it hurt my head thinking about where I was)! The steps to exit counter helped with that, though, so that was a good feature to add! The gameplay itself was fun as well, partiuclarly having to use a shield offensively, it was much more interesting than just using the sword the whole way throughout (and using it to deflect those bullets in the vase room made me feel clever, so thank you for that). The graphics worked well, and everything was readable, so that was great to see! Nice work on this, it was solidly made!

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Thanks Cakestorm! Nice to see you at another minijam!