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After some testing I believe this was from pressing the space bar. I saw someone mention this in an earlier comment and it looks to do about the same thing, I have also not been able to recreate  it w/o pressing the space bar.  I guess I must have tried to jump or something out of reflex. At least it is easy to replicate, and hopefully it will be easy to fix 

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I was kind of expecting that, It is very broken and I plan to completely rewrite the controller. I think it causes the mesh to collide with itself.