Thanks for your feedback! I have about 35 levels in the works... many puzzles and issues to deal with but I ran out of time for the jam since I have never used unity and did not realize prefabs loose public fields set in the UI... lol lesson learned.
I have a 'grav break' I was toying with. you can use it but it costs energy. Does that sound like a good idea? It costs based on velocity... the faster you were moving the more it costs to stabilize you.