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Thanks for  your feedback! I have about 35 levels in the works... many puzzles and issues to deal with but I ran out of time for the jam since I have never used unity and did not realize prefabs loose public fields set in the UI... lol lesson learned. 

I have a 'grav break' I was toying with. you can use it but it costs energy. Does that sound like a good idea? It costs based on velocity... the faster  you were moving the more it costs to stabilize you.