Im not seeing the computer terminals and such. I'd buy those too.
gamrdave
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Some of the assets were purchased for RPG gaming online. I can't sell them but they are easily replaced. Art is one thing I can do pretty fast.
Sadly, I did not get the E/Q buttons wired to tasks. I made some major blunders on how Unity handles prefabs and could not recover in time... but this is exactly why the game jam is amazing. I would have made 30 levels and not known this info.
I hope to get 20-30 levels and a really solid story dev'd this summer. I have one other game I hope to push out this year. Both will be free and are merely a passion and an attempt to force myself to finish things.
Thank you so much for your feedback!
Thanks for your feedback! I have about 35 levels in the works... many puzzles and issues to deal with but I ran out of time for the jam since I have never used unity and did not realize prefabs loose public fields set in the UI... lol lesson learned.
I have a 'grav break' I was toying with. you can use it but it costs energy. Does that sound like a good idea? It costs based on velocity... the faster you were moving the more it costs to stabilize you.
Everyone had some great entries but lets face it... clear winner here lol
I absolutely LOVE the sounds with the player jumps... and the music is perfect.
Id maybe like a tad more goal achieving if this were a finished game... like collecting parts for something... donno... but a larger goal than to survive. That is not to say it's not fun how it is, just reaching for some kind of decent feedback other than gushing lol
Really excellent polish on loading and UI type things. Love the logo too!
I hate rating things lol... I think what you have is VERY solid... it plays smooth and has a nice feel to it.
The sounds go well with the environment and I'd love to play a more detailed version because it felt good... donno the physics I think...
For what you have here, I think its very very solid!