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(1 edit)

Good job dude it has a pleasent presentation graphics wise


  • instant jump if you quickly tap the spacebar, If you hold for more than a second or so it should stick and charge the jump.
  • I dont like the mix of pixel art and than you have antialised text. I know its nit picky but it just looks so wrong.
  • music is very adventurous after a while i dident really feel it mixed very well with what i was doing.
  • I think the Click E for text is a little too frequent. the noise it makes is pretty aggresive.
  • the game is a little slow to get the point across of what you need to do. and i completly missed most of the mechanics beacasue there were so many notes to read i was rushing to play the game. i figured it out though
  • The keys "Y" "U" was  kind of strange i dunno it's just weird?  maybe it could work like this instead?
  • Are the notes also the checkpoints?? i was not really sure but it seems that way. maybe you need a better signpost for that.
  • the main mechanic is pretty interesting but the stop go jumping sort of messes that fleuncy up a bit.
  • the scrolling camera can sometimes place itself really awfully, hiding spikes just right out of view, sometimes there is one small tile than spikes. it feels like it's designed to kill the player rather than present them to a puzzle challenge.
  • I think what would be good is a pacer for the game when you click the button to teleport something that sort of pauses and goes and still keeps the speed. just a second or so so the camera can sort of get there first then the action happens, It feels very abrupt and you will just have to trust it will work out. It doesent solve the problem of teleporting in blind.  But it will atleast feel a little bit more fair.
  • Double jump puzzle part after that it was a HUGE gap between checkpoints i failed and had to do the double jump puzzle i stopped playing right there because ive solved that puzzle already, and i know i have 5 more once i just failed a second ago. remember to not waste the players time too much.

Good job though it was cool. But some compromises in the design has kind of made it feel really strange?