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Thank you, this is one part great feedback on the physics but also one part you misunderstanding the game. Most of the parts that stumped you aren't design mistakes - they're puzzles you didn't solve or intentional obstacles that shouldn't be crossable. I made sure to avoid making  puzzles that solve themselves, because those are something I wouldn't want to play. I'll work on tweaking the movement physics.

I'll try to play a bit more later to see if it was me missing something or not at times. But yeah, the momentum feels a bit off with how fast it goes away.