Thanks a lot for such a kind donation! We're honoured you thought so highly of our game, truly! :)
Contextual prompts and scenarios where Grove might be under the effect of some kind of status, like the existing slimesuit or bandage wrap scenes are something we'd certainly be interested in doing more of. Combinations are a bit more tricky and more work to make... work, but maybe...!
As for inventory items that have an effect on scenes, that could also be done! I won't make any promises, but I do think that's a good and somewhat simple thing to implement in terms of coding.
Thanks for your suggestions and thanks again for the donation! Super kind of you and we massively appreciate it!