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Played it, loved it, paid $50USD as a fitting reward for a game well made, and registered to give my praise!

Some ideas I had:

I hope for more contextual text prompts when affected by states or parasites etc with later updates . It drastically increases the lewdness of the game without too much more added production time. Reminding the player every so often that Grove is dealing with forced teasing. I also hope for the possibility to unlock more exotic combinations of scenarios if one is able to traverse across regions in states (slime suited, latched, wrapped in bandages) and that enemies react with specific attacks or text prompts in those scenarios. That way you get more game for backtracking the same areas.

Would also be awesome if Grove needed to carry around items of a suggestive nature, and that after getting knocked down in combat, certain enemies took advantage of said items, for bonus sequences. Maybe even combinations of items, or a stackable effect if you have several of the same item (like with latchers). Say for example the rope you need to rappel to the mines. Maybe you need 3 ropes, and you collect them at different places, needing to get past enemies to get them. With the 1st rope, your ankles get tied upon knock-down. With the second rope, your wrists get tied upon knock-down. With a third rope, you get hogtied, and a lewd game over ensues. Something like that. This might also force you have to go back and get a new item of the same kind even if you defeat the enemy! E.g. "You cut yourself free of the rope, but now you have to get a fresh bundle". Just throwing it out there :D

Thanks a lot for such a kind donation! We're honoured you thought so highly of our game, truly! :)

Contextual prompts and scenarios where Grove might be under the effect of some kind of status, like the existing slimesuit or bandage wrap scenes are something we'd certainly be interested in doing more of. Combinations are a bit more tricky and more work to make... work, but maybe...!

As for inventory items that have an effect on scenes, that could also be done! I won't make any promises, but I do think that's a good and somewhat simple thing to implement in terms of coding.

Thanks for your suggestions and thanks again for the donation! Super kind of you and we massively appreciate it!