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(2 edits) (+1)

Played a run as the hiker since I'm used to games like Crawl where I can heal by resting. Food clock seems pretty well balanced around that, I still had to look for food but never ran completely out. Camera rotation is neat, I expected a topdown/isometric toggle from the screenshots. Well done on that. Mutations (at least the ones I saw) were creative and I'll probably try Experiment next.

Two complaints: I wasn't sure exactly where to get new bullets. Didn't see any on the ground but I think I picked up a few from enemies. The other is that, being used to traditional roguelikes, I kept wanting to use the numpad for movement. Sometimes using the mouse was a little swingy for me. Read the itch.io page as soon as I posted this and realized I had NumLock off. Controlling with the NumPad is quite good.

Game is fun, good job. I would play it again.

Thanks for the feedback,

I really like DCSS and it's a big inspiration for this game. Glad the food clock is alright, it used to be a lot faster. 

Yea bullets are a limited resource, probably a bit too rare. Most robot type enemies drop them, but besides that there are barely any lying around.