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(1 edit) (+1)

legendary puzzle game. Very fun and nice.

I have a small question- sorry for disturbing, how did you make the undos not jump two steps. It's something I've been struggling with on my own puzzle game because say if you press undo and you have to undo left then up, it skips to up instantly. It's something that has bothered me in tic for a while

Hey minidavid -- glad you enjoyed the game.

As for your question -- TIC-80 does not provide much structure as an "engine" so there is no "correct" way to implement undo. It very much depends on how you've implemented it in your game.

As a guess, perhaps you're undoing on button hold rather than button press so that it's triggering multiple times very fast?