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Game crashed when trying to attack something with the twin blades (audio_play_sound argument 1 incorrect type (undefined) expecting a Number (YYGI32)). 

Overall, pretty fun. Combat felt a little clunky - it might feel better if you weren't locked in place while swinging your sword, or maybe if the animation were slightly faster, though I didn't get the chance to test out other weapons. Dodging attacks was really satisfying, so it would be great if there were a little more wind up in some of the enemy attack animations so you can see those coming and have counterplay.  

I was similarly confused about the differences between the stamina and health bars, with the food recovering max stamina but potions not recovering max health. It also took me a while to work out the inventory system - it's a little strange on mouse & keyboard because you have to select the item with WASD first, and that wasn't super obvious.

Great job! The enemy sprites are super cute. Looking forward to more progress with this.

Thanks for pointing out the bug. I'll take a look at it. And thanks for the critiques as well. I may try speeding up the sword.