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I'm on windows 10, godot 3.4.2. 

I'm not familiar with the C# version of godot to understand how to troubleshoot what you suggest. I must be missing steps for general use. Clicking Build also results in error, "Failed to build project solution." Before trying this plugin I have never used anything but the standard gdscript godot.

I would recommend checking out the C# basics page on the Godot documentation if you are new to C#, just to make sure you have everything setup and can compile a basic script in a C# Godot project. I would disable the plugin while you are doing this, as otherwise it will not compile

Then after you have the C# Godot project compiled correctly, I would then try enabling the plugin and see if that fixes the issue 🙂