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This really reminds me of Monument Valley. Some of the perspectives are weird with the puzzles. Like the one with the yellow, red and blue platforms. I thought I could line the blue and red platforms up so the guy could get on the blue platform and then move him to yellow. The answer is to use the blue platform to hide the gap so the guy pretends there is no gap. This shows how perspectives, in real life and in game, are highly subjective. A game like this needs to have this subjectivity in mind. It's really good, but you need to figure out  way so where having multiple subjective perspectives would work well.