Glad you liked it! Because the jam was a limited amount of time, I ended up doing the enemy animation controller, movement, combat, and level design from scratch in the last 5 hours before submitting it. There's some bugs, like their animation going back into the attacking loop after they die.
Also didn't get a chance to add some usability stuff like a notification sfx when you land hits or damage numbers. Those would help you see that you're actually doing damage.
I'm going to keep updating it, but I needed a little break to work on my other game. In the long run, I want to make the demons dance after they "die", having been converted by the power of jazz. ;)