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Glad you liked it! Because the jam was a limited amount of time, I ended up doing the enemy animation controller, movement, combat, and level design from scratch in the last 5 hours before submitting it. There's some bugs, like their animation going back into the attacking loop after they die.

Also didn't get a chance to add some usability stuff like a notification sfx when you land hits or damage numbers. Those would help you see that you're actually doing damage. 

I'm going to keep updating it, but I needed a little break to work on my other game. In the long run, I want to make the demons dance after they "die", having been converted by the power of jazz. ;) 

(+1)

Sounds cool. I like the idea of dancing demons.

Yeah I understand the constraints of the jam mean things often don't get finished the way you want :) I thought it was a cool concept though!