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I wasn't sold on the turn-based platforming concept from your progress posts, but it turned out to be pretty fun.  Gets a little hectic once there are more than 2 enemies and the screen is covered in red squares, but that speaks more to my bad play than a bad concept.

Nice art, looking forward to seeing more to do in future versions.

Thanks! Hopefully those red squares are all only showing up when you need them to, I added a feature recently that lets you hover over enemies to see what they've just done. After all, it gets pretty crazy trying to work out what enemies are actually doing.

There's plenty more planned, let's just see how fast I can get it done.