That is an absolutely above and beyond bit of feedback, thanks very much. Your dedication to beat that level despite the tight camera with that clunky-ass bomb throw is excruciating! I was working in 16:9+ so I kind of rushed the export down to 4:3 for the browser without thinking about how that wrecks the view.
I might consider how I might allow the character to pivot direction while aiming to make it less awkward; tip of the jank iceberg.