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Seems like it has good potential for a charming puzzle-ish game. The art-style is already cute.  Seeing what you wrote earlier it looks like you're already aware of the camera issues so I won't bother.   You might want to consider switching aiming to RMB & throwing bombs to LMB, it seems like a weird reversal compared to most games  nowadays--but if you got your reasons I'll leave it to you.  I'd like to be able to turn to face different directions while aiming, instead of having to walk to a position THEN turn THEN aim, the process just seems kinda awkward.  Also this might just be a WebGL thing but I tried making the game window larger but it stayed the same size after clicking the expand button.

Also turning feels unresponsive (I use the word stiff in my playthrough because I'm a nugget-head).  The turn animations is pretty long, and you can't aim during it.

I tried blowing up the exploding boxes--can't wait to see how they'll interact along with the slowed-down zone. 

Here's my playthrough, I hope it helps!

That is an absolutely above and beyond bit of feedback, thanks very much. Your dedication to beat that level despite the tight camera with that clunky-ass bomb throw is excruciating! I was working in 16:9+ so I kind of rushed the export down to 4:3 for the browser without thinking about how that wrecks the view.

I might consider how I might allow the character to pivot direction while aiming to make it less awkward; tip of the jank iceberg.