This game's pretty fun! There's a good balance between having to keep a good momentum up to avoid running out of time and having to not rush through things too quickly to avoid running out of health. This turns the durability from the enemies from something that can be overwhelming into a sign for the player that sometimes, it's better to run than to fight, and I really like that! My only complaint comes from the player feedback, as I was initially very confused about reloading and being attacked. Even after I got used to the instant reloading, I still had times where I would look to my health and realize I had taken several hits without noticing. But besides those small issues, I'm a fan of what you've got here, and I'd love to see it developed further someday.