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60 Second Stickup's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall rating | #1 | 4.571 | 4.571 |
Gameplay | #1 | 4.571 | 4.571 |
Level design | #2 | 4.286 | 4.286 |
Graphics | #2 | 4.286 | 4.286 |
Player feedback | #4 | 3.429 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game is really fun and well designed! my only gripe would be that I think the enemies can shoot at you even if they are not directly facing you. I could be wrong, but I believe I was getting shot by enemies that weren't really facing me. Also, I love all of the assets you imported!
I thought this concept was super well-executed and enjoyable, though I do have some quibbles. When I tried to play like a stealth-shooter and avoid enemies on patrol, I found myself taking damage and having no idea where it was coming from because an enemy behind had spotted me and started shooting. It's probably outside the scope of the project, but an indicator of where I was being shot from would have been a lifesaver (literally). Ironically, once I said "screw it" to stealth and just ran in like a madman, I realized you could dodge bullets and had a highly enjoyable time just booking it to the vault in each level and sprinting out. The second option is definitely the more fun way to play and I would dodge bullets again (as long as I knew who was firing them).
I definitely struggled with the enemy shooting AI and see what you mean! There are shooting sound effects if played with audio that should help, but I would agree with your suggestions still! I had a mad-dash alternative take on the levels in mind as an option for the player so I'm glad you enjoyed that! Thanks for your feedback!
This game's pretty fun! There's a good balance between having to keep a good momentum up to avoid running out of time and having to not rush through things too quickly to avoid running out of health. This turns the durability from the enemies from something that can be overwhelming into a sign for the player that sometimes, it's better to run than to fight, and I really like that! My only complaint comes from the player feedback, as I was initially very confused about reloading and being attacked. Even after I got used to the instant reloading, I still had times where I would look to my health and realize I had taken several hits without noticing. But besides those small issues, I'm a fan of what you've got here, and I'd love to see it developed further someday.
I love the gameplay! If you have quick enough fingers, you have infinite ammo. Adding a reload cooldown so there's a reason to tactically reload would vastly improve the difficulty and strategy of the game. The bullets also seem to fire to the slight right of the crosshair, which made aiming difficult. Either correct the trajectory of the bullet or add a fire vector randomizer so that every bullet has a slightly offset flight path so the crosshair is never accurate and misses in all directions. Otherwise I loved the game!
I love the gameplay! If you have quick enough fingers, you have infinite ammo. Adding a reload cooldown so there's a reason to tactically reload would vastly improve the difficulty and strategy of the game. The bullets also seem to fire to the slight right of the crosshair, which made aiming difficult. Either correct the trajectory of the bullet or add a fire vector randomizer so that every bullet has a slightly offset flight path so the crosshair is never accurate and misses in all directions. Otherwise I loved the game!
The game is really fun to play. The enemies give it a bit of a challenge which is great. The way everything looks is great, especially the desks with the computers on them. The bullets being able to hit you no matter the direction the enemies were facing was a little confusing, but other than that, the game is perfect.
Game is very entertaining. I love the idea, (why do the clerks and people have guns??). The game is easy to understand. The game was a little weird as I couldn't figure out why I was loosing health and it turns out the enemies can still hit you when they are backwards.
I think you did a wonderful job with this game! Aesthetically: I love your level setup. The props and environment are perfectly suited to the theme of your game. Mechanically: your bullet mechanisms is really smooth and well implemented! The movement and controls are smooth and the AI for the enemies is well executed. I love your overall game and can't wait to see what more you make!