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(+1)

I thought this concept was super well-executed and enjoyable, though I do have some quibbles. When I tried to play like a stealth-shooter and avoid enemies on patrol, I found myself taking damage and having no idea where it was coming from because an enemy behind had spotted me and started shooting. It's probably outside the scope of the project, but an indicator of where I was being shot from would have been a lifesaver (literally). Ironically, once I said "screw it" to stealth and just ran in like a madman, I realized you could dodge bullets and had a highly enjoyable time just booking it to the vault in each level and sprinting out. The second option is definitely the more fun way to play and I would dodge bullets again (as long as I knew who was firing them).

I definitely struggled with the enemy shooting AI and see what you mean! There are shooting sound effects if played with audio that should help, but I would agree with your suggestions still! I had a mad-dash alternative take on the levels in mind as an option for the player so I'm glad you enjoyed that! Thanks for your feedback!