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I think the problem with the menus is, on first playthrough, I don't know which ones are important and which can be skipped over until later. Like not having any guests unlocked - I would suggest making this button flash or have a brightly colored outline if I haven't gone to that menu yet so I know it's important at this stage in the game.

Yeah, that could work. For the time being I thought it was alright to just let players play without unlocking anything, and getting the message about the reception after they complete the first Main Objective. I guess it all comes down to the lack of some handholding tutorial which tells you to click on each tab.

In future I would like to have a short cutscene. Something like your goblin personal assistant telling you to not forget about going to the reception before you enter the dungeon.

Next DD I am going to add some icons to menu buttons to show they are important. Thanks for the suggestion, and again thank you for playing the game