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Thanks for playing the game, and glad you like how I translated the collar to the game!

Do you remember what upgrade killed you? I think the only way you should be able to die from upgrades at the moment is buying a shop item when you dont have enough money.  I think the player being able to kill them self from wrong decisions is in the spirit of a roguelike/lite, but I should give a proper indicator that your about to lose 2 INT from taking an item in the shop since even I have missed it on occasion.

Thanks again for  playing and for the feedback

(2 edits) (+1)

I think it was crab? :D I don't think killing yourself by taking bad upgrades is bad but it does need some visual highlighting.
The UI shouldn't be the enemy.