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Day 33, Alright I'm back with some good news, the gif is smooth now and have 1 MB in size, perfection :) Alright let's just go to the things

Here is two gif this time, pretty pretty good.

Ah yes, I forgot to apply the background. Here some unused stuff (not these stuff from the gifs). In the last footage, I want to apply a scrolling camera that go two rooms instead of one, its feels neat to swapping between metroid(room) camera and a scrolling camera. But now it was scrapped, it not really work for one reasons, maybe I bring it back to life someday, but we'll never know :( Also slopes also scrapped because it a bit useless and only for aesthetic and a blocky room pretty much fine.

Now to the stuff:

1. New enemy, fly over you and shooting three bullets before dropping it self to you, only down.

2. Added acceleration and friction, don't worry, it will not feel like running on ice, going for Celeste running kind here, short acceleration and friction, also added it to the enemy but now that feels like ice, still adjust it.

3. And the big one, minimap, a room will show up in the map if the player gets in one, you can see it in the pause menu, pretty much inspired by Raider Kid and The Ruby Chest (the game is in itch io if you want to search, I pretty much copy this mechanic). The rooms in the minimap have a line connecting to each other, and the player is marked of course. Though this minimap don't work yet, I'm still in the process of making it. This of course can make navigating through the cave easier, and probably going to secret rooms easier, since the connecting line exposed them a little bit.

Well that's all people, goodbye and will see you someday ;) Finally a lot of things to apply and inspirations too, feels great :D