Thank you friend! I'm glad you liked it! I will do my best to improve!
>some inputs lack animation reactivity*
Yeah, I definitely need to add more of that.
>too zoomed in
This is something I've heard a lot, I'll either zoom it out in general or add an option for zoom levels
>the E spell sound plays in loop if you pause
>item dropped are too small
Good to know, thanks
>the stasis tutorial part did not clicked with me at first, I thought the demo was over despite me freezing the rock. Reloaded the level via escape and got it the 2nd time (note the first rock did not respawn)
I noticed that in GDesecrate's stream as well. I'll need to make thing clearer.
>one enemy spawned out of the zombie square, when you fall after the big crystal
>the same happened further after the 2nd blue character is playable
Same thing here, I'll need to look into that.
>dialogs between 2 characters need a highlight of some sort sometimes to better know who's talking. Name is not enough I found. It's much clearer when the portrait changes in one spot, or when the dialog box changes color.
Yeah, not super happy with the portrait system. I'll try to make it better.
>music at some point was hiding the SFX too much, there was no ducking
Ducking?
>HUD needs clarity and an art pass imo
I can't really into art, but I'll try to make it clearer somehow
>boxes to break takes too long to break to be fun
Roger that!
>could not slide the wall in some place (pic joined)
Thanks, I'll look into it!