I am working on yet another game for the Jam, after thinking about the consequences of some design elements in my previous entry and wanting to explore that direction a little more. That has lead me to Live: Survive the Wild, a game about being stranded in hostile terrain and having to survive until you are rescued, or make your own way back to safety. As well as fighting the beasts of the wild, PCs also have to overcome challenges & obstacles in order to get the resources they need to in order to see the next morning and also build tools that improve their odds. Still roughing out elements of play and how they interact with each other, but I am enjoying the way this makes me think about game design.