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(2 edits) (+2)

That's a big post. :) Let me try to answer a few points in no particular order:

Community moderators have no power over game pages. In your games' comment sections, you are king. Site admins can intervene, but I'm not sure how reports reach them.

Now, if you delete a comment with replies, it hangs around until purged, so that replies remain accessible. That way you can get rid of the really bad stuff without disrupting the rest of the conversation. Also, if admins suspend a user, any post they made anywhere on itch.io is automatically hidden by default.

For more flexible moderation, you can enable a community instead of comments for any of your games. (Comments will be hidden and become inaccessible until you switch back.) Within a community, you can hide or archive any topic, and if you enable categories, the so-called directory mode, you can also ban people more flexibly. On the downside, now you really are king and all reports will go to you. So you'll need to contact support explicitly if someone is being disruptive in multiple communities, making new accounts and so on.

All that said, we also prefer to hide topics and resolve situations in private, but ultimately you're in charge of your own game communities and can do it your way. That includes adding to the site-wide community rules, or choosing what and when to enforce. Hope this helps!

(+1)

Thanks for the detailed answer!

I see how a community forum with categories would help split posts such as suggestions, bug reports and general comments and I guess I can add guidelines in some pinned post or something.

When you say “you can also ban people more flexibly”, you mean I could ban them from a specific category for instance? (e.g. cannot post general comments, but can still send bug reports; might be neat for people who spam in normal talk while still giving proper insight on the side?)

Looks like report is useful for normal users, and creators when they spot objective bad behavior or repeated issues from the same user.

The hide topic seems what I need. In my case I don’t want to lose the existing comments and maybe the game is not “big” enough to have a forum, but I’ll consider the community/directory system for my next one.

For now the issue is local so I guess I can handle it myself.

Yes, exactly! It's possible to ban people only from certain categories of a community. And it can be tricky to choose between a community and comments, but separating bug reports and suggestions from general chatter is a good use case for communities.

(1 edit)

Ha! The thread go even worse while I was away. I started cleaning things up, but just a question: are users notified if I delete their post, then reply to it? A typical example would be:

  • A: bad stuff

becomes

  • A: (deleted)
  • creator: I deleted this because, please …

Honestly the only reason I bother doing that is that the Ban reason is only shown to moderators, and I have no way to talk to the banned person to give them the reason myself (although they’d probably guess it anyway; but I want to add more details like “Please report instead of getting into a fight”). And I have other conversations with that same user in parallel that they may want to continue (I really see the point of directories now).

UPDATE: I realized that the Reply button disappears after deleting a post, but I could exceptionally still see it because I had already opened the Reply form… A bug, I guess. But that makes it a bit harder to give a post deletion reason (esp. if you don’t ban behind, which at least gives a reason to moderators).

Right, you need to first reply, then delete the post, otherwise it's auto-purged as if it never existed. Took me a while to learn this trick.