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Moderating conflict between multiple users in game comments Sticky Locked

A topic by komehara created May 12, 2022 Views: 3,970 Replies: 5
This topic was locked by No Time To Play Sep 01, 2022

preventing spam

Viewing posts 1 to 6
(2 edits) (+4)

The general question is: as a dev, if multiple users are entering conflict in the comments section of my game, how should I handle this? Generally it climbs like this:

  • user 1: low-quality post
  • user 2: small offense
  • user 1: medium offense
  • user 2: big offense

The usual technique in communication is to deescalate… But on my game page, I’d rather be it quick. Ideally, I would hide the whole conflict from the public eyes and handle it in private, flagging posts and getting help from an admin (according to https://itch.io/docs/general/community-rules, there is no moderator except community moderators i.e. the dev and people they hired; I have no such community moderators, so it seems that only “admins” will look through flagged comments).

Unfortunately, the only way to hide comments is to delete them, and that prevents any further report/discussion. I am not sure whether it keeps any history for admins/moderators to look at later and decide what to do based on user behavior.

So unless I want to keep the game page super clean at all costs, I would flag the posts. But which posts? Because of the escalation, it’s hard to pinpoint a particular post/user being responsible for all of it.

I could:

a. flag only the low quality post as either spam or off-topic. In this case, if the post is recognized as spam and deleted by an admin, what happens to the conversation tree? Will the other child comments stay and not make page? I guess admins would just do the most meaningful thing and delete any conversation that spawned from it?

b. flag only the first small offense from user 2 as offensive, but then I’ll have to “recognize” the low-quality post, and user 2 will feel down because ultimately, they just criticized a post I would have criticized myself if I were there earlier (I could argue that they were wrong for not using the Report button? and also for flaming, not just kindly backseat moderating)

c. flag both first “bad” posts of each user (everybody’s bad!)

d. flag all bad posts in the comment tree (pragmatic)

e. reply (without flagging) to each user to point at their bad behaviors and hope for a peaceful resolution (after which I can clean up the bad posts).

f. flag AND reply to notify them kindly that I flagged their posts, but I’m not blocking them or anything, just need to get the irrelevant posts removed.

Which solution would you recommend?

Is it considered common practice to flag posts but still try to discuss?

If a post is low-quality, but technically replies to the previous one, is it fair flagging it as Spam or Off-topic? Honestly a one-liner is generally not a problem, but a post with a picture takes a lot of space and is more easily disrupting. Note that this comes back to the discussion on moderation queue for posts containing images and hyperlinks (https://itch.io/t/847203/commenting-please-add-moderation-and-reviewapprove-dialog).

It would help me in https://itch.io/docs/general/community-rules gave more instructions regarding low-quality posts and backseat moderation (esp. the more offensive kind). For instance, tell user that “you can criticize another comment but as soon as other users start using insults, call a moderator/admin with the Report button” or something.

I do understand though, that we may need case-by-case handling and that’s why we have human moderators and admins. Maybe I’m overthinking this, because as soon as one post is flagged, admins will just look at the whole picture and make a decision based on it? If so, I’ll just flag the first post and let you do your job.

I have a few technical questions that you can answer objectively though, and that may help me make my decision if there is no general guideline:

  1. are deleted comments stored in some history in case we need moderation on past actions in the future?
  2. any way to hide posts from public eyes while keeping them around for resolution with moderators/admins in private?
  3. how does the moderation process of flagged comments work? Do I get notified of the final decision? Do I take part in it? Is it applied automatically or with my agreement? Of course, the question is for when reporter = page owner!

Thank you.

Here is the specific comment tree for reference: (discussion now removed)

Moderator (2 edits) (+2)

That's a big post. :) Let me try to answer a few points in no particular order:

Community moderators have no power over game pages. In your games' comment sections, you are king. Site admins can intervene, but I'm not sure how reports reach them.

Now, if you delete a comment with replies, it hangs around until purged, so that replies remain accessible. That way you can get rid of the really bad stuff without disrupting the rest of the conversation. Also, if admins suspend a user, any post they made anywhere on itch.io is automatically hidden by default.

For more flexible moderation, you can enable a community instead of comments for any of your games. (Comments will be hidden and become inaccessible until you switch back.) Within a community, you can hide or archive any topic, and if you enable categories, the so-called directory mode, you can also ban people more flexibly. On the downside, now you really are king and all reports will go to you. So you'll need to contact support explicitly if someone is being disruptive in multiple communities, making new accounts and so on.

All that said, we also prefer to hide topics and resolve situations in private, but ultimately you're in charge of your own game communities and can do it your way. That includes adding to the site-wide community rules, or choosing what and when to enforce. Hope this helps!

(+1)

Thanks for the detailed answer!

I see how a community forum with categories would help split posts such as suggestions, bug reports and general comments and I guess I can add guidelines in some pinned post or something.

When you say “you can also ban people more flexibly”, you mean I could ban them from a specific category for instance? (e.g. cannot post general comments, but can still send bug reports; might be neat for people who spam in normal talk while still giving proper insight on the side?)

Looks like report is useful for normal users, and creators when they spot objective bad behavior or repeated issues from the same user.

The hide topic seems what I need. In my case I don’t want to lose the existing comments and maybe the game is not “big” enough to have a forum, but I’ll consider the community/directory system for my next one.

For now the issue is local so I guess I can handle it myself.

Moderator

Yes, exactly! It's possible to ban people only from certain categories of a community. And it can be tricky to choose between a community and comments, but separating bug reports and suggestions from general chatter is a good use case for communities.

(1 edit)

Ha! The thread go even worse while I was away. I started cleaning things up, but just a question: are users notified if I delete their post, then reply to it? A typical example would be:

  • A: bad stuff

becomes

  • A: (deleted)
  • creator: I deleted this because, please …

Honestly the only reason I bother doing that is that the Ban reason is only shown to moderators, and I have no way to talk to the banned person to give them the reason myself (although they’d probably guess it anyway; but I want to add more details like “Please report instead of getting into a fight”). And I have other conversations with that same user in parallel that they may want to continue (I really see the point of directories now).

UPDATE: I realized that the Reply button disappears after deleting a post, but I could exceptionally still see it because I had already opened the Reply form… A bug, I guess. But that makes it a bit harder to give a post deletion reason (esp. if you don’t ban behind, which at least gives a reason to moderators).

Moderator

Right, you need to first reply, then delete the post, otherwise it's auto-purged as if it never existed. Took me a while to learn this trick.

Moderator locked this topic