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(1 edit)

I haven't looked at the demo just yet but I'm trying to transition away from RPG Maker and towards Unity and think this is a nice bridge to do that. I have a couple questions though. (1) As I learn more C#, will I have the ability to make larger adjustments to the game or will I be limited in the same way RPG Maker tends to limit what you can do? I want to be able to expand on this as I learn more and adjust the battle system to accommodate a concept of mine. (2) Will it be difficult to add or replace assets in this? I bought a decent amount of art assets (tilemaps, sprites, animations, etc.) through some bundles and while some say it's compatible with Unity, I'm not sure how it would interact with this template.

Hey there!

The code of the kit is entirely open so you can go ahead and make as many additions to the functions as you need. Unity generally doesn't limit you with that. You, of course, need to know how to write code in C# :) The same goes for all assets. You can simply import your own sprites and replace the included sprites with them. If you haven't already, I would recommend joining the discord server. You can always ask for help there and other users also share their creations. So you will be able to see how they used their own assets.

Got it. I'll see what assets I have that are compatible with Unity. Thank you for your response!