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I realize this is not really a great question so feel free to ignore it, but I've dreamed of making a MegaMan Legends clone since playing the original game in the 5th grade.

Life's finally at a point where I can start working on it, any tips or important lessons you've learned you'd be willing to share? [especially on the visual creation side]


As a P/s I've always liked how casual MML was so I plan on making a much easier game focused more on metroidvania style exploration more than hard combat so I don't think I'm a risk to your audience at all.