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(+1)

>There's a lot of stuff I'll have to check in the future whether players can learn or if I only understand it because I made it.

I sympathize with that a lot.

>The wolves case is just the indicator before the wolf-girl spawns

Right, that makes sense.

As for the traps, I think instead of them being hidden, just having them triggering in patterns would be good. e.g. some spikes that maybe would force the player to actually use the wait action for them to hide at the right time to proceed. If you have things hidden from the player, then it's even less things the player can plan for.